using System;

namespace NodeCanvas.MySystem
{
	public class MySystem : Graph
	{
		public override Type baseNodeType
		{
			get
			{
				return typeof(MySystemNode);
			}
		}

		protected override void OnGraphStarted()
		{
		}

		protected override void OnGraphUpdate()
		{
		}

		protected override void OnGraphStoped()
		{
		}

		protected override void OnGraphPaused()
		{
		}
	}
}
